In an alternative world, where ‘Don’t look up’ is not just a movie but reality, action of our newest animation for Debris takes place. 

Debris is a play-to-earn AR mobile game developed on blockchain where a player moves around the city in search of Debris crystals. These could be picked up and later used in battle over the most iconic and important locations in the city.

Client:
Debris

Production:
BluBlu x Motionverz

Creative Director:
Jacob Kurek

Executive Producer:
Karol Jarzyński

Art Director:
Jagoda Klaczyńska

Head of Animation:
Miłosz Kokociński

Animation Director:
Karolina Specht

Storyboarding:
Jagoda Klaczyńska

Design:
Jagoda Klaczyńska, Karolina Specht, Weronika Harla

Animation & Modelling:
Michał Machowina, Miłosz Kokociński, Karolina Specht, Bartosz Zarzycki, Tomasz Wyrąbkiewicz

Music & Mix:
Andrzej Izdebski

SFX:
Andrzej Izdebski, Miłosz Kokociński

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